![]() Usually, people choose the latter because of a very simple reason: budget and time constraints. As a result, you will have a liveable house, but it will be disjointed. The new architect takes in mind what's already been built, however their own style and way of making things is very different. It is hard to explain, but imagine building a house and halfway through, you decide to switch the plans with ones from a different architect. Merging the methods tends to be much faster, however it introduces chaos into the system. When you work on a complex task, eventually mid-way through it becomes clear that there are better ways to do things.ĭevelopers are then faced with a really hard choice, which is whether to start from the beginning, using the better methods, or to try to compromise and try to combine the new with the old.ĭoing it from the beginning is the best option long-term, however it is slow, expensive and boring to do: you're redoing things you've already done, afterall. They didn't "steal" the money by lazying around, the developers spent a huge amount of time on all of this, creating code and content.īut why is it that there isn't much to show then, you might ask? What I want to say is that I don't want to diminish the efforts of anyone - it is clear that there was passion AND effort, and a lot of both. I was the last of a long line of programmers who came into the project, each with their own vision of how things should work, and everyone was doing their best to deliver this huge, ambitious game. ![]() The project has a very long history (almost 10 years in the making!) and this is reflected in the project itself. What I will comment here is from a purely technical viewpoint and doesn't have anything to do with the team's interpersonal relationships. ![]() I will tell you how it all went down from my own viewpoint - keep in mind I was never part of the Original Tales Of Games team, just someone who hopped in trying to help at the very end of the story. I am Paperjack, a programmer who got onboard the project because I was also worried about the project's status, so I just contacted the Tales' of Games FaceBook page (yes, I'm old) and I just so happened to appear at the right place and right time. Well, sit down, because it's a long story. You might be wondering what is going on with everyone's favourite project, Barkley 2. ![]()
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